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|Release Date(s)||2009 edition was released May 19th 2008|
|Platform(s)||Windows, Linux, Mac OS X|
|Hold piece||Yes, in the Ti modes.|
|Hard drop||Yes (Sonic Drop), in all modes except NORMAL|
|Rotation system||TGM rotation|
Texmaster is one of many fan games inspired by the TGM series by Arika. Available for Windows, GNU/Linux or Mac OS computers, it is the most accurate TGM clone available, and it features game modes based on Tetris The Grand Master, Tetris The Absolute The Grand Master 2 PLUS, and Tetris The Grand Master 3 Terror-Instinct.
Current Version Edit
The current version is: Texmaster 2009-2 beta 3, Released on Oct 13, 2009.
Game Modes Edit
Mimics the Normal mode of Tetris The Grand Master 2 The Absolute PLUS.
Mimics the gameplay of Tetris The Grand Master.
Mimics TGM+ mode from Tetris The Grand Master 2 The Absolute PLUS.
Mimics Master mode from Tetris The Grand Master 2 The Absolute PLUS.
Mimics T.A. Death mode from Tetris The Grand Master 2 The Absolute PLUS.
Mimics Doubles mode from Tetris The Grand Master 2 The Absolute PLUS.
Special Ti Edit
Mimics Master mode from Tetris The Grand Master 3 Terror Instinct.
Sudden Ti Edit
Mimics Shirase mode from Tetris The Grand Master 3 Terror Instinct.
Infinite mode is a secret option, activated by pressing right. It isn't always available. It keeps the level counter at 0 for any of the game modes listed above.
Custom Sounds & Graphics Edit
Texmaster 2009 allows the user to replace the default background graphic and the default sounds. To replace the background graphics, simply move some BMP images, sized 320 x 240, into a folder called "data" within the Texmaster folder. Then, name the files like the following: bg_xx.bmp where xx is 00-09 (representing the Stage).
To replace the sound, simply move some WAV files into the aformentioned "data" folder within the Texmaster directory. The allowed filenames are as follows (from data/data.html):
- tm1_1.wav (NORMAL 000-499)
- tm1_2.wav (NORMAL 500-999)
- tm2_1.wav (SPECIAL 000-499) (NOVICE 000-299)
- tm2_2.wav (SPECIAL 500-699) (SUDDEN 000-299 NOVICE staff roll)
- tm2_3.wav (SPECIAL 700-899) (SUDDEN 300-499)
- tm2_4.wav (SPECIAL 900-999) (SUDDEN 500-999)
- tm3_1.wav (SPECIAL Ti 000-499(speed))
- tm3_2.wav (SPECIAL Ti 500-799(speed))
- tm3_3.wav (SPECIAL Ti 800-1899(speed)) (SUDDEN Ti 000-499)
- tm3_4.wav (SUDDEN Ti 500-699)
- tm3_5.wav (SUDDEN Ti 700-999)
- tm3_6.wav (SUDDEN Ti 1000-1299)
- tm1_endroll.wav (NORMAL staff roll)
- tm2_endroll.wav (ADVANCE / SPECIAL staff roll) (SPECIAL Ti / SUDDEN Ti staff roll)
- tm3_endroll.wav [NOT SUPPORT]
- tm2_menu.wav (menu)
- tm1_gameover.wav (NORMAL game over)
- tm2_gameover.wav (NOVICE / ADVANCE / SPECIAL / SUDDEN game over)
- tm3_gameover.wav (SPECIAL Ti / SUDDEN Ti game over)
Looping the music
Texmaster has the ability to loop a BGM back to an earlier part of the song when it reaches the end. Open the bgm_special_loop.txt file within the data folder. Specify the music filename and then the number of samples after which it should loop. For example, a normal WAV file might be 44,100 Hz, or 44100 samples per second. Multiply the samples per second by the seconds of the loop point (drop the resulting decimal places).
- chime.wav (SPECIAL Ti / SUDDEN Ti *99 chime)
- chime2.wav (SPECIAL SUDDEN *99 chime)
- rotates_beforehand.wav (irs)
External Links Edit
- Forum page - including downloads