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The game appears to be built using the company's rotation demo "Morbid Pleasurez Demon" as a base. A video recording of that demo is found on the Vimeo.COM website, but otherwise, the program seems to have completely vanished from the internet.
The "Tetripz" game was created for MS-DOS and VESA displays, thus it might not run correctly under newer computers. You can try getting it to run under DOSBox, but the game is only playable on a high "CPU Cycles" setting.
- 11-cell-wide playfield
- Counterclockwise rotation only
- No wall kick
- Pure randomizer
- DAS rate equals DAS delay, that is, two ticks of the PC's 18.2 Hz clock
- All seven tetrominoes have identical texture
- Soft drop
When you leave a small gap, a message will appear below the playing field. Likewise, you will also get messages for clearing more than one line.
Trippy visuals include full-screen bump mapping using palette animation; software mode 7 effects such as rotations, zooms, and other distortions of the playfield; and lens effects. The menu allows you to run the game in various graphical resolutions, and select different types of "drugs" to alter the game's visuals.
The music used in this version is in a tracked format designed for use with Sound Blaster and other sound cards that use the AdLib chipset. It is internal, so it may be rather difficult, if possible at all, to rip it.