"It's not MIDI; it's tracked. It just "sounds like midi" because laypeople associate MIDI with Windows 3.1's implementation of MIDI file playback through the AdLib chipset.)"
Hate to disagree with ya, but the music in Tetripz is *NOT* Tracker format. Although not true MIDI either, it's closer to MIDI format than any version (or offshoot) of Tracker.
The music in the game uses a Sound Blaster's Yamaha OPL2/3 chip, which is basically standard Adlib synthesis (along the lines of Creative Labs' "CMF" music format, which is playable on any sound card that contains an on-board Yamaha OPL2/3 synth chip), and is a version of MIDI format in itself. --Rich Nagel
Think of it like the music in some of the old(er) DOS games such as Jill of the Jungle, Brix, Wolfenstein 3D, and any DOS game such as DOOM (when configured for standard Adlib or Sound Blaster (OPL2/3) music drivers).
None of these games use true MIDI format for their music, but they are definately variants of MIDI format (i.e. all of the afore-mentioned games have utilities that have been released throughout the years to convert from their native music format to (in verbatim) MIDI files). --Rich Nagel
This program dynamically updates the fm registers of the adlib card in real time. it is NOT midi. The only way to rip it's music is to dissasemble the program an dfigure out how the heck their player works.
The player was most likely stolen from an earlier demo of the designers, and demoscene music is traditionally tracked. So it's most likely an embedded tracker datafile+player.
Tracker format on an OPL2/3 FM chip? :confused:
--¥Weeds¥ 05:35, 25 March 2008 (EDT)
(1) I thought it was MIDI files "hidden" in a compressed EXE. being wrong about that doesn't hurt as much as (2) I really, really wanted to add them to my music collection. seems I can't.
- Joe Forest