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General[]

Field Manipulation[]


Pyramid[]

Situations like this should be remedied as quickly as possible in a match to avoid future complications.

GGGGGGTetTetTetTet
GGGGGGGTetTetTet
GGGGGGGGTetTet
GGGGGGGGGTet
GGGGGGTetTetTTet
GGGGGGGTTTet
GGGGGGGGTTet
GGGGGGGGGTet
GGGGGGTetTetTetTet
GGGGGGGZZTet
GGGGGGGGZZ
GGGGGGGGGTet
GGGGGGTetTetLTet
GGGGGGGTetLTet
GGGGGGGGLL
GGGGGGGGGTet
GGGGGGTetJTetTet
GGGGGGGJJJ
GGGGGGGGTetTet
GGGGGGGGGTet


Timing[]

Overhang[]

When plagued by an unfortunate sequence of next pieces, an overhang is another form of a scapegoat.

TetGTetTetGGTetTetTetTet
GGGGGGTetTetJJ
GGGGGGGTetJTet
GGGGGGGGJTet
GGGGGGGGGTet
TetGTetTetGGSTetTetTet
GGGGGGSSJJ
GGGGGGGSJTet
GGGGGGGGJTet
GGGGGGGGGTet
TetTetTetTetTetTetTetTetTetTet
TetGTetTetGGSTetTetTet
GGGGGGGSJTet
GGGGGGGGJTet
GGGGGGGGGTet
TetTetTetTetGTetTetTetTTet
GTetGGGGTetTetTT
GTetGGGGTetTetTTet
GGGGGGGTetGTet
GGGGGGGTetGTet
TetTetTetTetGTetTetTetTTet
GTetGGGGTetTetTT
GTetGGGGLLTTet
GGGGGGGLGTet
GGGGGGGLGTet
TetTetTetTetGTetOOTTet
GTetGGGGOOTT
GTetGGGGLLTTet
GGGGGGGLGTet
GGGGGGGLGTet
TetJJTetGTetOOTTet
GJGGGGOOTT
GJGGGGLLTTet
GGGGGGGLGTet
GGGGGGGLGTet
TetTetTetTetTetTetTetTetTetTet
TetJJTetGTetOOTTet
GJGGGGLLTTet
GGGGGGGLGTet
GGGGGGGLGTet


Offensive[]

A player should be aggressive when the opportunity arises. Do not sit and counter garbage. Let yourself receive garbage and send it back. You want to send the most garbage as possible. Often, it's better to tetris after the opponent because they will not be able to counteract the garbage, either accidentally or intentionally.

If you have a chance to BtB in a short time period, don't pass it up. The more time you give your opponent between a BtB, the more likely he will have formed a plan for the upcoming garbage.

Defensive[]

When nearing a top out, counter the garbage as best as you can. Your opponent will not recieve extra ammunition and will have to build his own tetrises. Do not waste time making many singles. Most of all, remember not to overstack.

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