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Heboris U.E. MINI

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Heboris U.E. MINI

Developer(s) Various?
Publisher(s) N/A
Release Date(s) 2007 (First release)
Platform(s) Microsoft Windows

Gameplay Info

Next pieces 0 to 6
Playfield dimensions 10w x 21 or 22h
(Change by "SPAWN Y TYPE" in configuration screen)
Hold piece Yes, with IHS
Hard drop Yes
Rotation system {{{system}}}
[[image:{{{boxart}}}|175px]]
[[image:{{{title-scrn}}}|100px]] [[image:{{{ingame-scrn}}}|100px]]

Heboris U.E. MINI exists as the third major unofficial expansion of Heboris. MINI features a plugin system to add or remove functionality from the game. Most of MINI's plugins are based on rotation systems and modes from Heboris U.E. and Heboris U.E. LITE. It is still being actively developed, with the original 2ch devs and some members from our forums. Recently a basic netplay system has been added.

Rotation SystemsEdit

MINI comes with only three basic rotation systems: ARS, DRS, and SRS. Presets are included to simulate the rotation systems present in Heboris U.E. and Heboris U.E. LITE. These presets can be overwritten with different settings.

Rotation System Plugin Name Basic/Extra Preset 1 Preset 2 Preset 3 Preset 4 Preset 5
ARS ars.c Basic Ti-ARS Heboris ACE-ARS ACE-ARS2 Empty
DRS drs.c Basic DRS DRS
w/o floor kick
DRS
w/ move reset
w/ SRS tetromino colors
w/o ARE cancelling
DRS
w/ move reset
w/ SRS tetromino colors
w/o ARE
Empty
SRS srs.c Basic Ti-World ACE-SRS DS-WORLD SRS-X Empty

ModesEdit

Mode Plugin Name Basic/Extra Goal Completion Stage Description
Ace-Another ace_another.c Extra Clear 150 lines as quickly as possible. Line 150 Simulates ACE-ANOTHER mode in Heboris U.E. LITE. Plays similar to Another mode in TGMA
Ace-Another+ ace_another_plus.c Extra Clear 150 lines as quickly as possible. Line 150 Expands on ACE-ANOTHER mode in Heboris U.E. LITE.
Ace-Another+2 ace_another_plus2.c Extra Clear 150 lines as quickly as possible. Line 150 Expands on ACE-ANOTHER2 mode in Heboris U.E. LITE.
Ace-Another2 ace_another2.c Extra Clear 150 lines as quickly as possible. Line 150 Simulates ACE-ANOTHER2 mode in Heboris U.E. LITE. Plays similar to Another 2 mode in TGMA
Ace-Hi Speed 1 ace_hispeed1.c Extra Clear 150 lines as quickly as possible. Line 150 Simulates ACE-HI-SPEED 1 mode in Heboris U.E. LITE. Plays similar to High Speed 1 mode in TGMA
Ace-Hi Speed 2 ace_hispeed2.c Extra Clear 150 lines as quickly as possible. Line 150 Simulates ACE-HI-SPEED 1 mode in Heboris U.E. LITE. Plays similar to High Speed 2 mode in TGMA
Ace-Normal ace_normal.c Extra Clear 150 lines as quickly as possible. Line 150 Simulates ACE-NORMAL mode in Heboris U.E. LITE. Plays similar to Normal mode in TGMA
Ace-Normal+ ace_normal_plus.c Extra Clear 150 lines as quickly as possible. Line 150 Expands on ACE-NORMAL mode in Heboris U.E. LITE.
Ace200-Basic ace200_basic.c Extra Clear 200 lines within the time limit. Line 200 Simulates ACE-BASIC mode in Heboris U.E. LITE.
Ace200-Hell ace200_hell.c Extra Clear 200 lines within the time limit. Line 200 Simulates ACE-HELL mode in Heboris U.E..
Ace200-Hell-X ace200_hellx.c Extra Clear 200 lines within the time limit. Line 200 Simulates ACE-HELL-X mode in Heboris U.E. LITE.
Ace200-Void ace200_void.c Extra Clear 200 lines within the time limit. Line 200 Simulates ACE-VOID mode in Heboris U.E. LITE.
Beginner-Score beginner_score.c Extra Score as many points as possible. Level 300 Simulates BEGINNER-SCORE in Heboris U.E. Plays similar to Normal mode in TAP.
Beginner-Tamaya beginner_tamaya.c Extra Score as many points as possible. Level 200 Simulates BEGINNER-TAMAYA in Heboris U.E. Plays similar to Easy mode in TGM3.
Cascade cascade.c Basic Score as many points as possible. Level 15 Plays similar to Cascade mode in Tetris Worlds and Quadra.
Devil-Doom devil_doom.c Extra Reach Level 1300 as quickly as possible. Level 1300 Simulates DEVIL-DOOM mode in Heboris U.E.
Devil-Hard devil_hard.c Extra Reach Level 1300 as quickly as possible. Level 1300 Simulates DEVIL-HARD mode in Heboris U.E. LITE
Devil-Normal devil_normal.c Extra Reach Level 999 as quickly as possible. Level 999 Simulates T.A. Death mode in TAP.
Devil-Quake devil_quake.c Extra Reach Level 1300 as quickly as possible. Level 1300 Simulates Shirase mode in TGM3
Dummy dummy.c Basic None Endless Dummy mode with no settings screen or score/time display.
Final final.c Extra Reach Level 999 as quickly as possible. Level 999 Simulates FINAL mode in Heboris U.E. LITE
Hebo+ hebop.c Extra Reach Level 999 as quickly as possible. Level 999 Simulates MASTER-HEBO+ mode and 20G-HEBO+ mode in Heboris U.E. Plays similar to TGM+ mode in TAP.
Marathon-Normal marathon_normal.c Basic Score as many points as possible. Level 15 Plays similar to Marathon mode in Tetris DS, but with TW-style level system.
Marathon-Oni marathon_oni.c Basic Score as many points as possible. Endless Expands on Marathon-Normal mode.
Master-Easy master_easy.c Extra Get as high a grade as possible. Level 999 Simulates default mode in TGM.
Master-Extra master_extra.c Extra Get as high a grade as possible. Level 999 Simulates Master mode in TGM3
Master-Hard master_hard.c Extra Get as high a grade as possible. Level 999 Simulates MASTER-#G4 mode in Heboris U.E.
Master-Normal master_normal.c Extra Get as high a grade as possible. Level 999 Simulates Master mode in TAP
Mission-Basic mission_basic.c Extra Complete all missions within the time limit. Missions
Big: 5+1EX
Tricky: 5+1EX
Grand: 10+1EX
Star: 10+1EX
Another:20+1EX
Simulates Mission mode in Heboris U.E. Currently there are only 5 courses: Big Road, Tricky Road, Grand Road, Star Road, and Another Road. Plays similar to Tetris Road mode in TGMA.
Original-20G original_20g.c Basic Get as high a grade as possible. Endless Simulates "20G" mode from original version of Heboris.
Original-Beginner original_beginner.c Basic Score as many points as possible. Endless Simulates "Beginner" mode from original version of Heboris.
Original-Devil original_devil.c Basic Complete as quickly as possible. Endless Simulates "Devil" mode from original version of Heboris.
Original-Master original_master.c Basic Get as high a grade as possible. Endless Simulates "Master" mode from original version of Heboris.
Practice practice.c Basic Defined by player Defined by player Training mode with adjustable settings.
Puzzle puzzle.c Basic Solve the puzzle. Plays similar to Mission mode in Tetris DS. There are 15 stages by default, and you can make your own puzzles in stage 16-99.
Rhythm rhythm.c Basic Survive as long as possible. Endless Plays similar to "Rhythm" mode in Lockjaw. Each tetromino has limited time of control. There is no bonus for clearing lines.
Simple-100Lines simple100.c Basic Complete as quickly as possible. 100 Lines Expands on 40LINES mode in Heboris U.E.
Simple-40Lines simple40.c Basic Complete as quickly as possible. 40 Lines Simulates 40LINES mode in Heboris U.E.
Simple-Ultra simpleultra.c Basic Line Attack: Clear as many lines as possible.
Score Attack: Score as many points as possible.
2 minutes

3 minutes
Simulates ULTRA mode in Heboris U.E.
Square square.c Basic Score as many points as possible. Level 15 Simulates SQUARE mode in Heboris U.E. Plays similar to Square mode in The New Tetris.
Sticky sticky.c Basic Clear the bottom line as quickly as possible. Level 15 Plays similar to Sticky mode in Tetris Worlds.
Tomoyo-Flash tomoyo_flash.c Extra Clear all orb blocks as fast as possible. Simulates TOMOYO-F-POINT in Heboris U.E. Plays similar to Flash Point
Tomoyo-Normal tomoyo_normal.c Extra Clear all orb blocks as fast as possible. Simulates TOMOYO-TI in Heboris U.E. Plays similar to Sakura mode in TGM3
VS-Endless vs_endless.c Basic Score as many points as possible. Endless Play against a CPU opponent. When the opponent tops out, the level increases and another opponent will appear. T-Spins can send garbage.
VS-Line vs_line.c Basic Clear required amount of lines before opponent. Defined by player Play against a CPU or a human opponent. No garbage can be sent.
VS-Ultra vs_ultra.c Basic Line Match: Clear as many lines as possible.
Score Match: Score as many points as possible.
2 minutes

3 minutes
Multiplayer version of Ultra mode. Play against a CPU or a human opponent. No garbage can be sent.
VS-Standard vs_standard.c Basic Top opponent out. Defined by player Play against a CPU or a human opponent. Garbage can be sent by clearing multiple lines or through T-Spins.

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