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Heboris U.E. LITE

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Heboris U.E. LITE

Developer(s) Various
Publisher(s) N/A
Release Date(s) 2006 (First release)

Version 32.13 (FINAL) released July 2007
Platform(s) Microsoft Windows

Gameplay Info

Next pieces 0 to 6
Playfield dimensions 10w x 21 or 22h
(Change by "SPAWN Y TYPE" in configuration screen)
Hold piece Yes, with IHS
Hard drop Yes
Rotation system {{{system}}}
[[image:{{{boxart}}}|175px]]
[[image:{{{title-scrn}}}|100px]] [[image:{{{ingame-scrn}}}|100px]]

Modes Edit

BeginnerEdit

  • Goal(TAMAYA):Shoot many Fireworks as many lines as possible in succession.
  • Goal(NOVICE):Score as many points as possible.
  • Completion Level: TAMAYA:200 NOVICE:300
  • Grade/Time Requirements: None
  • Ending: 20g
  • Additional mode: BIG mode, Item mode

MasterEdit

  • Goal: Get higher grades as possible.
  • Completion Level: 999
  • Grading: 9, 8, 7, 6, 5, 4, 3, 2, 1, S1, S2, S3, S4, S5, S6, S7, S8, S9, m1, m2, m3, m4, m5, m6, m7, m8, m9, M, MK, MV, MO, MM, Gm
  • Grade/Time Requirements: ???
  • Ending: Invisible 20g (M-rank)
  • Selectable Difficulty: EASY, NORMAL, HARD, 20G-EASY, 20G-NORMAL, 20G-HARD, HEBO+
  • Additional mode: BIG mode, Item mode

In HEBO+ mode, sometimes pattern garbage will appear from bottom of playfield. Originally based off of TGM+ mode in Tetris The Absolute The Grand Master 2 PLUS.

DevilEdit

  • Goal: Reach Level 999 or 1300 as quickly as possible.
  • Completion Level: NORMAL:999 HARD&DOOM:1300
  • Grading: 1, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, ???
  • Grade/Time Requirements: ???
  • Ending: HARD&DOOM:BIG mode 20g NORMAL:No change
  • Additional mode: BIG mode, Item mode

TomoyoEdit

  • Goal: Clear all orb blocks within the time limit.
  • Completion Stage: Varied
  • Completion Requirements: Varied
  • Selectable Stages: NORMAL, EHEART, TARGET, FLASH, EDIT, FLASH-EDIT

AceEdit

  • Goal: Clear 150 or 200 lines as fast as possible.
  • Completion Stage: NORMAL~ANOTHER2:150 Lines BASIC~VOID:200 Lines
  • Completion Requirements: None
  • Selectable Difficulty: NORMAL, HI-SPEED 1, HI-SPEED 2, ANOTHER, ANOTHER2, BASIC, HELL, HELL-X, VOID
  • Additional mode: BIG mode, Item mode

Vs.Edit

  • Players: 2 (Human vs. CPU, Human vs. Human, CPU vs CPU)
  • Match Types: Normal, No item, Cement, Item only(No Garbage)
  • Game Speed: Configurable Speed level, ARE, line clear animation, lock delay, DAS
  • Garbage Type: Move Erased only
  • Item Use: Configurable
  • Additional Settings: Win Level(or Win Lines), Time Limit
Line Clear Garbage Sent
Single 0
Double 2
Triple 3
Heboris! 4

No T-Spin/Back to Back bonus.

MissionEdit

  • Goal: Complete all missions within the time limit.
  • Completion Stage: Varied
  • Completion Requirements: ???

From Tetris The Grand Master Ace: Big road, Tricky road, Grand road, Star road, Another road, Trial 9~1, S1~S10, HM
From Tetris Gold: Amateur, Pro, Bronze, Silver, Gold
Original: DS road, Devil road, Trial GOD, Crystal, Platinum, Final road

Old StyleEdit

  • Goal: Score as many points as possible.
  • Completion Level: None
  • Grade/Time Requirements: None
  • Ending: None
  • Selectable Type: HANDHELD (Tetris (Game Boy)), ARCADE (Tetris (Sega))
  • Additional mode: BIG mode, Item mode

You can play GB-style game with ARS rules, and you can play Sega-style game with SRS rules.

FinalEdit

  • Goal: Reach Level 999(?) as quickly as possible.
  • Completion Stage: 999?
  • Completion Requirements: None
  • Ending: ???
  • Additional mode: BIG mode, Item mode

SimpleEdit

  • Goal(40LINES): Clear 40 lines as fast as possible.
  • Goal(ULTRA): Clear lines as many as possible in 2 minutes.
  • Goal(40LINES ROT.RELAY): Clear 40 lines as fast as possible with 3 rotation rules.
  • Goal(ULTRA ROT.RELAY): Clear lines as many as possible in 2 minutes with 3 rotation rules.
  • Game Speed: Configurable Speed level, ARE, line clear animation, lock delay, DAS
  • Additional mode: BIG mode, Item mode

MarathonEdit

  • Goal: Score as many points as possible.
  • Completion Stage: Normal&Square:LV15 Oni:Endless
  • Completion Requirements: None
  • Selectable Difficulty: Normal, Square, Oni
  • Additional mode: BIG mode, Item mode

This mode simulates the "goal-based marathon mode" are seen in some guideline compatible games such as Tetris Worlds and Tetris Zone. Level system is almost same as TW and TZ. You have to get 5*L points to advance level, and "points" is not just pure lines.

Devil-Edit

Moved in DEVIL(NORMAL)
Originally based off of T.A. Death mode in Tetris The Absolute The Grand Master 2 PLUS.

Ace200Edit

Moved in ACE mode
Originally based off of ACE-HELL mode in Heboris U.E.(C7~).

Beginner+Edit

Moved in Beginner mode
Originally based off of NORMAL mode in Tetris The Absolute The Grand Master 2.

FlashEdit

Moved in TOMOYO(FLASH)
Originally based off of Flash Point.

Rule VariationsEdit

The table below documents the differences in behavior with the various rules in Heboris U.E LITE.

Default Name in UE LITE CLASSIC CLASSIC+ MODERN MODERN+ MIX-A MIX-B GUIDELINE SPECIAL-S SPECIAL-D
Alternate Name in UE LITE TGM TI WORLD WORLD2 ARS ARS2 WORLD3 WORLD-X DHEBO
Name in C7~ Heboris (TGM) Ti-ARS Ti-WORLD ACE-SRS ACE-ARS ACE-ARS2 DS-WORLD SRS-X DRS
Imitates TGM/TAP Ti Classic Ti World TGMA SRS TGMA ARS TGMA ARS2 Tetris DS Original DTET
ARE Yes Yes Yes Yes Yes Yes No Yes Yes (Skippable)
Fast Drop Speed Fixed 1G Fixed 1G Fixed 1G Fixed 0.5~1G Fixed 0.5~1G Fixed 0.5~1G Fixed 0.5~1G + 1.5G + 1.5G
Wallkicks & Initial Stances TGM/TAP Ti SRS SRS Ti Ti SRS SRS + 180 Rotation Original DTET
Lockdown Step Step Move/Rotate Move/Rotate Move/Rotate Move/Rotate Move/Rotate Move/Rotate Step
Lock Limit N/A N/A 8 Rotations / 10 Movements 128 Movements / Rotations 128 Movements / Rotations 128 Movements / Rotations Infinite 12 Rotations / 24 Movements N/A
Soft Drop Lock Yes Yes No No No Yes When On Surface(LITE) Yes When faster than 2G
Hard Drop Lock No No Yes Yes Yes No Yes No Yes
Piece Colors Sega Sega SRS SRS SRS SRS SRS SRS Sega
ABC Button Layout A:CCW
B:CW
C:CCW
A:CCW
B:CW
C:CCW
A:CW
B:CCW
C:CW
A:CW
B:CCW
C:CW
A:CCW
B:CW
C:CCW
A:CCW
B:CW
C:CCW
A:CW
B:CCW
C:CW
A:CW
B:CCW
C:180°
A:CCW
B:CW
C:180°
  • Entering an input during ARE in DRS will cause the ARE to end at that point.
  • The functions of buttons A,B,C can be set to not flip in SRS-based rules by setting the WORLDREVERSE option to off in the Setting menu.
  • Rule names can be changed to normal U.E. version. (Set CONFIG>DISPLAY SETTING>RULE NAME TYPE to 1.) Also, it has one more alternate names. (Set CONFIG>DISPLAY SETTING>RULE NAME TYPE to 0.)

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